PAC-ART, 2016

Pac-Art was created based on the video game Pac-Man (TM & @ 1980 1993 NAMCO LTD) // Pac-Art’s cabinet was built based on the design of the classic Arcade cabinets.

 

Pac-Art is a gamification of how the struggle for power governs relationships between the beings of our species.

On the one hand, this interactive installation shows a version of Saturn by Goya, as a current reflection of the tacit cannibalism that interweaves human relationships. On the other hand, Pac-Art is a version of the popular video game Pac-Man which transforms both Pac-Man and its characteristic ghosts into artists and its fruits into works of art, while intermittent art pills give Pac-Art the power to eat the threatening ghost-artists. The goal of the game is to accumulate as many points, eating as many ghost-artists, art pills and artworks as possible. Participants play the rules of the game competing against themselves, thus becoming part of the dynamics of an increasingly competitive society.

Pac-Art, 2016. Project: Food Chain. Pac-Art’s cabinet was designed and created based on Arcade machine models. Materials: dm wood panels, aluminium, pvc, t-moulding, spray, methacrylate, led panel, 4w loudspeakers, Arcade joystick, Dell monitor. Paintings on side panels: oil on dm wood panels. Door and front panel: laminated adhesive vinyls. Video game: Pac-Art was programmed in Unity 3d. Connection from HP computer. 175 x 65 x 75 cm
1st Pac-Art Championship, 2017. Off-ARCO program, Young Gallery Weekend-Hybrid Fair, Madrid.

 

THE VIDEO GAME

THE CABINET

1st Pac-Art Champion, Hybrid Fair, Madrid.