Interactive multimedia installation
Kunstmuseum Stuttgart – ITFS ‘18 // Hans & Fritz Contemporary 2017 // SWAB 2017 // Hybrid Fair 2017
Machine: designed and built based on original Arcade machine models. Materials: dm wood panels, aluminium, pvc, t-moulding, spray, methacrylate, led panel, 4w loudspeakers, Arcade joystick, Dell monitor. Paintings on side panels: oil on dm wood panels. Door and front panel: laminated adhesive vinyls.
Videogame: Pac-Art is programmed in Unity 3d. Connection from HP computer. Pac-Art is based on the video game Pac-Man (TM & @ 1980 1993 NAMCO LTD)
Dimensions: 175 x 65 x 75 cm (cabinet) / 175 x 190 x 220 cm (installation)
Pac-Art is an interactive installation that shows how the struggle for power governs the relations among the beings of our human species.
On the one hand, the installation is a version of Goya’s Saturn as a current reflection of the tacit cannibalism that interweaves human relationships. At the same time, the two versions of Saturn on the side panels of the installation retrieve the belief that Goya originally painted Saturn with his penis up – later hidden by El Prado’s conservation department when transferred onto canvas. In this way, Pac-Art refers to the history of art and classical mythology to explain how the greed for power is and has been part of the human essence throughout time.
On the other hand, Pac-Art is a version of the immensely popular Arcade video game Pac-Man. In this case, Pac-Art has transformed Pac-Man into an artist who has to devour famous works of art and flee from ghost-artists who threaten him. The objective of Pac-Art is to eat as many ghost-artists, art pills and works of art as possible to accumulate points that will be registered in a high score. Thus the participants enter a competition with themselves and other players, becoming participants of the dynamics of a increasingly competitive society.
THE VIDEO GAME