PAC-ART, 2016

Interactive multimedia installation
[Las Cigarreras Centro Cultural, 2018 // Kunstmuseum Stuttgart – ITFS ‘18 // Hans & Fritz Contemporary 2017-18 // SWAB 2017 // Hybrid Fair 2017]

Machine: designed and built based on original Arcade machine models. Materials: dm wood panels, aluminium, pvc, t-moulding, spray, methacrylate, led panel, 4w loudspeakers, Arcade joystick, Dell monitor. Paintings on side panels: oil on dm wood panels. Door and front panel: laminated adhesive vinyls.

Videogame: Pac-Art is programmed in Unity 3d. Connection from HP computer. Pac-Art is based on the video game Pac-Man (TM & @ 1980 1993 NAMCO LTD)

Dimensions: 175 x 65 x 75 cm (cabinet) / 175 x 190 x 220 cm (installation)

Pac-Art is an interactive installation that shows how the struggle for power governs the relations among the beings of our human species.

On the one hand, the installation is a version of Goya’s Saturn as a current reflection of the tacit cannibalism that interweaves human relationships. At the same time, the two versions of Saturn on the side panels of the installation retrieve the belief that Goya originally painted Saturn with his penis up – later hidden by El Prado’s conservation department when transferred onto canvas. In this way, Pac-Art refers to the history of art and classical mythology to explain how the greed for power is and has been part of the human essence throughout time.

On the other hand, Pac-Art is a version of the immensely popular Arcade video game Pac-Man. In this case, Pac-Art has transformed Pac-Man into an artist who has to devour famous works of art and flee from ghost-artists who threaten him. The objective of Pac-Art is to eat as many ghost-artists, art pills and works of art as possible to accumulate points that will be registered in a high score. Thus the participants enter a competition with themselves and other players, becoming participants of the dynamics of a increasingly competitive society.

 

View of the installation at Kunstmuseum Stuttgart for the 25th edition of the International Trickfilm Festival curated by Stephan Schwingeler, Sabiha Ghellal & Ulrich Wegenast.
Pac-Art, The Stuttgart Championship.
Detail of installation

 

Swab Ephemeral 2017, curated by Carolina Diez-Cascón >> With Anna Garcia-Pineda, Eva Fàbregas, Simon Heusser & Miwako Kurashima
Detail of installation at Swab2017
Swab Championship 2017
1st Pac-Art Championship, 2017. Off-ARCO program, Young Gallery Weekend-Hybrid Fair, Madrid.
1st Pac-Art Champion, Hybrid Fair 2017, Madrid

THE VIDEO GAME

 

THE CABINET

Detail of installation
Pac-Art, 2016. Project: Food Chain. Pac-Art’s cabinet was designed and built based on Arcade machine models. Materials: dm wood panels, aluminium, pvc, t-moulding, spray, methacrylate, led panel, 4w loudspeakers, Arcade joystick, Dell monitor. Paintings on side panels: oil on dm wood panels. Door and front panel: laminated adhesive vinyls. Video game: Pac-Art is programmed in Unity 3d. Connection from HP computer. 175 x 65 x 75 cm

 

→ Related Links:
Las Cigarreras Centro Cultural
International Trickfilm Festival Stuttgart
Hans & Fritz Contemporary
Swab Art Fair Barcelona

→ Press:

La VanguardiaLas Mil Ferias de Swabby Teresa Sesé

El PaísLas Galerías, entre el mercado y la acción social by Roberta Bosco

Kunscht,International Trickfilm Festival Stuttgart by Denis Scheck

Barcelona Cultura, The Little Match Girl’ il·lumina el Nadal a la Hans&Fritz Contemporary

Tendencias TVThe best of Swab 2017

TV3 – alacartaBig date with art

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